attribute vec3 agf_position; //0 attribute vec3 agf_color; //1 varying vec3 vertOut_Color; uniform mat4 agf_mvp_matrix; void main() { vec4 incomingVertex = agf_position.xyzz; incomingVertex.w = 1.0; vertOut_Color = 0.00392156862*agf_color; // divide to 255 gl_Position = agf_mvp_matrix * incomingVertex; }