//agf_include "ctl_toon_vertex_common.glsl" //agf_include "ctl_toon_interpolants.glsl" void main() { vertOut_fEyePosition = vec4(agf_position.xy, 0.0, 1.0); vertOut_fTexCoord0 = agf_uv; gl_Position = vec4(agf_position.xy, 0.0, 1.0); }