varying vec4 vertOut_fColor; varying vec4 vertOut_fSpecularColor; varying vec4 vertOut_fTexCoord0; varying vec4 vertOut_fEyePosition; //" struct vertex2frag", //" {", //" float4 HPosition : POSITION;", //" float4 fColor : COLOR0;", //" float4 fSpecularColor : COLOR1;", //" float4 fTexCoord0 : TEXCOORD0;", //" float4 fEyePosition : TEXCOORD1;", //" };",