runtime.overrideViewChange = true; activeCamera = scene.cameras.getByIndex( 0 ); bounds = scene.computeBoundingBox(); bounds.center = bounds.max.blend( bounds.min, .5 ); diag = bounds.max.subtract( bounds.min ).length; dist =(diag * 0.5) / Math.tan(0.6 * activeCamera.fov); activeCamera.position.set3(bounds.center.x, bounds.center.y, bounds.center.z + dist); activeCamera.targetPosition.set(bounds.center); activeCamera.up.set3(0, 1, 0); activeCamera.roll = 0 scene.lightScheme = scene.LIGHT_MODE_HEADLAMP; scene.renderMode = scene.RENDER_MODE_SHADED_SOLID_WIRFRAME; runtime.overrideViewChange = false;